Dungeon Crawl Classics RPG: Core Rulebook [DCC RPG]

July 13, 2014 - Comment

By Goodman Games You are no hero. You are a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep

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(as of April 19, 2020 6:41 am UTC - Details)

By Goodman Games

You are no hero. You are a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page. DCC RPG is an OGL system that cross-breeds Appendix N with a streamlined version of 3E. This RPG kicks off a complete reboot of the DCC RPG product line with an all-new look!

Product Features

  • You are no hero. You are a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished.

Comments

Cliff H says:

Old School Feel The first thing one will notice when flipping through the book is that this is unlike any new RPG book in recent years. If you are old enough to remember, the art, font, and layout is more reminiscent of AD&D and Judge’s Guild magazines than anything put out recently. The art particularly stands out. Rather than go for the more modern designs of color art that has been influenced by anime, which might be attractive to younger audiences, DCC RPG showcases a style from the 1970s and 1980s. If you are a fan of Ralph Bakshi and Frank Frazetta, then you will love this art. Mr. Goodman even went as far as to hire many of the same artists for DCC RPG that had created the art for AD&D over thirty years ago in order to keep that “Old School D&D” feel. In fact, the book is filled with art that is revisiting the same pictures that graced the pages of the AD&D Player’s Handbook. (See if you can find the long-armed thief from p. 27 still doing his dirty deeds in DCC RPG.) The font appears to be…

R. Rittenhouse says:

Great Crazy Gonzo Fun THE BAD: 1) The game is quite complex, and play requires constantly consulting literally dozens of charts: Photocopying large chunks of the book (or getting a PDF copy so you can just print them out) is pretty much essential. Pretty solidly aimed at Dungeons & Dragons veterans: Not a good game for role-playing novices.THE NEUTRAL: It requires lots of rare dice not used in other RPGs, namely the d3, d5, d7, d14, d16, d24, and d30. However, you can find all these dice on Amazon or other online sources.THE GOOD: The con game that I played in of this was the funnest role-playing experience that I had had in years, and convinced me to order the game as soon as I got home and turned on the computer! This isn’t just another D&D clone or minor variant: It stands as it’s own game, and practically pulses with energy, full of tweaks to the rules (some major, some minor) that drive play in a high-flux, crazy direction. STORMBRINGER, 1st Ed WARHAMMER FANTASY ROLE-PLAY, and…

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